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Advanced Digital Animation and Special Effects Program

Develop an advanced range of creative, conceptual and technical skills in animation and special effects. As you study you equip yourself with the knowledge and ability to work as a professional in this exciting area.

You take a lead in exploiting existing and emerging media technologies, and we encourage you to develop innovative creative approaches. We have modern animation digital composting software and facilities.

Autodesk Maya

Software render a particle animation
Polygon Modeling
Nurbs Modeling

  • CV curves
  • EP curves

Fluid Effects Enhancements
Paint brush tools with Visor drawings
Full Dynamics overlook
Exploration of Special Effects via Dynamics & Particles
Advanced Lighting effects
Photo-realistic Techniques with Photonic Lights, Global Illumination, & Caustics
Interior Lighting with Mental Ray
Exterior real world lighting with mental Ray
Creating Shadows and Ray-tracing
Use sculpt surfaces by painting with Artisan brushes
Use different brush operations
Materials and Mapping
UVW Maps Manipulation
Mental Ray Materials
Organic Modeling
Character animation

  • Set up skeleton joints
  • Bind geometry onto joints
  • Set up a Spline IK solution
  • Create overlapping actions in the graph editor
  • Use a lattice deformer
  • Set up and tweak multiple lights to a scene
  • Set up an Interactive Photorealistic Rendering
  • Make connections in the Hyper shade panel
  • Texture map a deforming object
  • Set up camera attributes
  • Adding Flesh to Characters

Advanced Fur Effects
Advanced Rendering Methods
Costume design n-Clothing

Autodesk Mud Box

Introduction to Mud boxIntroduction to SculptingSculpting TechniquesSculpt Editing tools in Mud box 2012

  • Scarping
  • Smoothing
  • Pinching
  • Imprint
  • Wax
  • Knife
  • Smear
  • Bulge

Stencils
Stamps
Paint tools in Mud Box

  • Paint Brush
  • Air Brush
  • Dry Brush

Lighting Presets
View port Filters

Poser Pro Introduction to Poser 8

  • Character Creation
  • Modeling & Prep
  • Character Creation
  • Grouping
  • Rigging
  • Texturing
  • The Face Room
  • The Setup Room
  • Figure Circles
  • Deformer Magnets
  • Sticker Maps
  • Morph Brush Video
  • Morph Prop

Poser Fusion

  • Poser for 3ds Max
  • Poser for Maya
  • Export a Camera Pose from Maya

COLLADA

  • Quick Start Video
  • Feature Set
  • Export Matrix

Rendering/HDRI

  • Render Queue Video
  • Gamma Correction
  • Gamma Correction Video
  • Shading Polygon Groups
  • Node Tricks
  • Depth of Field
  • Firefly Rendering Tips
  • Ambient Occlusion
  • Displacement Map
  • Applying an Image Map
  • Wet Look Renders
  • Color Ramp Node
  • Isometric Cameras
  • Toon-Style rendering
  • HRDI Optimization

Posing

  • Posing 101: Getting Started
  • Drawing a Pieta Image
  • Grouping Objects
  • Auto Balance
  • Controlling a Figure’s Eyes
  •  

 Animation

  • Animation Basics
  • The Animation Process
  • Layered Animation
  • Material Room Textures
  • Prop Parenting
  • Smooth Looping
  • Animated Background Images
  • Key frame & Graph Palettes
  • Matrix-Style Camera Effect
  • Introducing Actions in Mid-Walk
  • Walk for High Heels
  • Animated Guitar Strap
  • Making Flash Movies in Poser

Lighting

  • Lighting Basics
  • IBL and HDRI
  • Make Your Own IBL Images
  • Image Based Lighting Fine Tuning
  • Shadow Mapping
  • Secular Lighting
  • Parent Infinite Lights in Poser Radiosity
  • Bidirectional Reflectance Distribution Function
  • Underwater Atmosphere Lighting

Hair & Cloth

  • Hair Basics
  • Curley Side-Parted Hair
  • Windswept Hair
  • Making a Beard
  • Types of Cloth
  • Cloth Basics
  • Wrap around Cloth
  • Cloth Parameters
  • Cloth Collision Parameters
  • Clothing Creation
  • Importing Clothing

 

Working With Content

  • Overview
  • Installing
  • G2 Character Docs
  • G2 Add Deformers
  • Managing Runtimes
  • Transferring Files from Shade into Poser
  • Installing Figures with Encoded Geometry Files

Utilities

  • Morphing and Detailing in Z-Brush
  • Adding Detail with Alpha Maps in Z-Brush
  • Normal Maps
  • Texturing

ADOBE AFTER EFFECTS CS5 Basic Concepts and Navigation of user Interface

  • Introduction to After Effects
  • Creating Projects, compositions
  • Tools and Panels
  • Customizing Workspaces:
  • Keyboard shortcuts
  • Rendering and Exporting a project

Working with Layers

  • Layer types in AE
  • Importing footage and adjusting Layer properties
  • Applying Effects and Animation Presets to the Layers
  • Blending Modes and Parenting
  • Color correction techniques
  • Using Adjustment Layers
  • Modify Layer Timing
  • Working with Audio Tracks

Keying and Transparency

  • Masking with Pen tool
  • Shape, Feather and  Expansion of Masks
  • Mask modes, Mattes and Stencils
  • Adding transparency using Trakmat
  • Keying Process
  • Basic keying using keylight

 Working with Text

  • Basic Text Properties and animation techniques
  • Text Animators / Range Selectors
  • Applying and saving text Animation Presets
  • Per Character Animations
  • Using Motion Blur and Path text Animations
  • Animating type tracking and Text Opacity

Working  in 3D Environment

  • 3D Process in AE
  • Working with Camera and Null Objects
  • Using 3D Lights
  • Creating Particle Simulations
  • Building and Animating 3D Objects
  • Nesting a 3D Composition

Advanced  Features

  • Motion Tracking and Motion Stabilization
  • Animation with Expressions
  • Working with Third Party Plug-ins
  • Rotoscoping with Rotobrush Tool
Registration Status
:
In Progress
Commencing on
:
Scheduled date is subject  to change depend on the students’ registrations.
Time
:
1.30pm -5.30pm
Duration
:
90 Hours
Program Fee
:
Rs.51,000/- (Rs.26,010 X 2 Installments)Program fee can be paid at any branch of Bank of Ceylon in favor of SLIIT current A/C 0072821605 at Kollupitiya Branch of Bank of Ceylon and receipt should be handed over to SLIIT before commencement of the Program.
[Program Fee can also be paid by a Credit Cards/Debit card VISA/MASTER at the SLIIT Metro Campus] The payment deposit slip should be handed over to SLIIT Metro Campus, Before the class commencing date to avoid any  disappointments.
Venue
:
Level 16,BOC Merchant Tower, 28,St Michael’s Road,Colombo 03.
Contact
:
Hotline :- 0773300066 , General- +94 0117544802 +94 11 7543184, +94 11 7543173

RESERVE A SEAT

To confirm your seat please hand over your bank slip before the class commencement to avoid any disappointments.

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