CAREER SUMMARY
- Assistant Lecturer in the Faculty of Computing at SLIIT (Sri Lanka Institute of Information Technology), specializing in Interactive Media.
- Academic Instructor at the Department of Information Technology, Sri Lanka Institute of Information Technology
Secondary Professions:
- Visiting Lecturer at University of Kelaniya - Game Development
- Visiting Lecturer at IUHS Campus
ACADEMIC QUALIFICATIONS
- BSc (Hons) in Information Technology specializing in Interactive Media. (second upper division)
- SEDA Accreditation (Professional Development Framework – Staff Development Programme)
HONOURS AND AWARDS
- Best Performance Award - Bachelor of Science Honours Degree in Information Technology specializing in Interactive Media.
RESEARCH INTERESTS AND MEMBERSHIP
Research Interests
- Interactive Multimedia
- Mixed Reality Technologies
- Game Developments
- AR/VR Technologies
- Computer Animation and VFX
- Image Processing
- Human Computer Interaction
- Learning Technologies
- Haptic Technologies
RESEARCH CLUSTERS
Mixed Reality (MR)
Exploring immersive technologies like AR/VR and computer vision to transform industries such as education, healthcare, and entertainment through interactive digital experiences.
ONGOING RESEARCH
Co-Supervising
- Intelligent Space Orchestration with AI-Powered Inventory Optimization and Promotional Forecasting
- Intelligent Public Safety & Criminal Identification Systems
- Bridging Realities: Effectiveness of AI and Immersive Technologies in Cross-Platform Next-Gen Museum Experiences for Storytelling and Interaction
- Reviving the Lost Wilderness: Measuring the Educational Value of Immersive Technologies in Prehistoric Wildlife Exploration
- Evaluating the Impact of Immersive Technologies on STEM Education in Sri Lanka's Secondary and Tertiary Curriculum
- SmartCartAR: A Smart AR Retail Companion for Personalized, Sustainable Shopping
- QR-Activated Mixed Reality Heritage: Archaeologically Accurate Reconstructions of Sri Lankan Historical Sites via Mobile Technology
- AI Powered Mobile Drawing for Real Time Object Recognition in Unreal
- Gamified VR Educational Platform for Middle School Curriculum in Sri Lanka
- The Immersive Design Lab: Integrating VR/AR into Visual Design Education and Practice
- Enhanced Museum Applications for Smart Devices: AI Based for Cultural Engagement and Intelligent Interaction
- Smart Solar Advisor: IoT-Enabled System with AI-Based Fault Detection and Guidance
- An Augmented Reality Storybook Framework for Primary Learners’ Plant Growth Understanding & Stewardship
- Measuring Cognitive Engagement and Curiosity in STEM through Mixed Reality Storytelling
- Evaluating the Impact of Narrative-Based Augmented Reality on Early STEM Learning Outcomes in Sri Lankan Primary Education
- AR Educational Suite for Primary Students' Geometry and Literacy
- Interactive Real-Time Motion Tracking System for Learning Sri Lankan Traditional Dance
- Designing and Evaluating an AR-Enhanced Storybook for Teaching Simple Machines
- AI and AR-Based Learning System for Sri Lankan Butterflies and Moths
- Immersive VR/AR Based Storytelling and Gamification as a Supportive Tool for Dyslexic Learners
- Echoes of the Wild – Sri Lanka’s Lost Wild Returns (VR Application)
- Adaptive AR System for Enhancing Remote STEM Education
- Driving License Training CDAP
- Smart Waste Disposal Navigator Using Augmented Reality and Gamification
- TrailBlazer AR – An Intelligent AR Navigator for Outdoor Adventures
- Kiosk Application for Enhanced Visualization in Museums
- A Predictive IoT-Based System for Personalized Solar Energy Unit Forecasting and Cost Estimation
- Planitt: Hybrid Optimization for Retail Planogram Intelligence
- An Intelligent Interactive Decision Support Platform for Event Marketing Optimization
- Gamified Learning System for Supporting Children with Dyslexia
- MotoLens AR: Interactive Augmented Reality System for Motorcycle Anatomy Visualization
- Adaptive Level-Based 3D/VR Public Speaking Training Game Using Voice-Driven Audience Reactions
- Zero-Trust Continuous Authentication
- Enhancing Personal Style Decision Making Through Interactive Style Visualization
Nushkan's Researches:
- Evaluating the Effectiveness of Virtual Reality-Based Fire Safety Training Using Performance Metrics and User Behavior Analysis
- Offline-Capable Mobile Augmented Reality for Grade 8 Geometry: A Pilot Classroom Study in Sri Lanka
- A Human-Supervised ChatGPT Workflow for Developing a Conceptual AI–EEG Adaptive AR/VR Education Framework
- A Conceptual Framework for Synchronized One-Dimensional Physical Virtual Motion in Immersive VR Zip-Line Experiences
- Engaging Immersive Virtual Reality Learning Environment for Students Using Haptic Technology
- Enhancing Grade 8 Geometry Learning through Offline-Capable Augmented Reality: A Case Study in Sri Lanka
PUBLICATIONS
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Evaluating the Effectiveness of Virtual Reality-Based Fire Safety Training Using Performance Metrics and User Behavior Analysis
Nushkan Nisme, Umayangana Wijayasiri, Pradeep Abeygunawardhana,
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Smart Heritage: A Blockchain and NFT Framework for Secure Authentication and Fractional Investment in Sri Lankan Handicrafts
KKK Manohara; EAHT Dharmasena; DN Rajapaksha; HD Bandara; Kavinga Yapa; Nushkan Nismi,
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Engaging Immersive Virtual Reality Learning Environment for Students Using Haptic Technology
Nushkan Nismi, Kalpani Manathunga, (International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA))
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LankaLens: A Mobile-Based Heritage Exploration System for Artifact Reconstruction and Location Tracking
Herath H M H S; Dissanayaka D U C; Gunawardhana D D M S P; Bandara M M K G; Aruna Ishara Gamage; Nushkan Nismi, (International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA))
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Smart Solar Advisor: AI-Driven IoT-Based System for Location-Aware Monthly Energy Forecasting
Chamika Dilshan; Limasha Madusarani; Vihanga Upamal; Malmi Nadee; Thilini Jayalath; Nushkan Nismi, (International Congress on Human-Computer Interaction, Optimization and Robotic Applications (ICHORA))
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The Word Garden: Design, Development, and Expert Evaluation of a Multimodal Multiplayer Literacy Game for Children with Dyslexia
Prathibha Samarasekara; Kaviru Bandara; Piyumal Ranasinghe; Pesala Gunasekara; Didula Chamara; Nushkan Nismi, (IEEE International Research Conference on Smart Computing and Systems Engineering (SCSE))
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ARISE: A Multisensory AR Support Tool for Surface Dyslexic Readers
Akila Perera; Shalinda Fernando; Binoosh Warakapola; Hiruni Perera; Nushkan Nizme; Kalpani Manathunga, (International Conference on Advancements in Computing (ICAC))
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A Virtual Reality Immersive Experience of Sri Lanka's Sacred Heritage: VR Meditation Experience at the Ruwanweli Maha Seya using Heart Rate and HRV Tracking
Sewmini Herath, Chamika Hapangama, Udyani Gamage, Nelaka Soyza, Ishara Gamage, Nushkan Nismi, (International Conference on Advancements in Computing (ICAC))
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Effectiveness of Virtual Realityin Improving Learning Outcomes for Children with Autism
Nushkan Nismi, ( 2024 IEEE 9th International Conference for Convergence in Technology (I2CT))