20 Hours
Online
TBD
Saturday & Sunday , 01.00pm to 05.00pm
About the Programme
The objective of the "Mixed Reality Entertainment and Applications Development" course is to provide participants with a foundation understanding of mixed reality technologies, their applications in the entertainment industry, and practical skills to develop mixed reality applications. By the end of the workshop, participants will be able to conceptualize, design, and create mixed reality experiences and entertainment applications.

- Schools Leavers
- GCE Ordinary Level (Students with pending results are eligible)
Introduction
- Understanding Mixed Reality (MR)
- Definition and types of mixed reality (AR, VR, XR)
- Differences between augmented reality (AR) and virtual reality (VR)
- Historical development and current state of mixed reality technologies
Applications of Mixed Reality in Entertainment
- Mixed Reality in gaming and interactive experiences
- Mixed Reality in storytelling and content creation
- Mixed Reality in live events and performances
- Case studies of successful MR entertainment applications
Exploring Mixed Reality Platforms
- Overview of popular Mixed Reality platforms and devices (e.g., Microsoft HoloLens, Oculus Quest)
- Comparison of development tools and SDKs
- Advantages and limitations of different platforms
User Experience (UX) in Mixed Reality
- UX considerations for Mixed Reality applications
- Designing for comfort and immersion.
- Interaction paradigms in mixed reality
Storytelling and Narrative in MR Entertainment
- Crafting narratives for Mixed Reality experiences
- Embracing interactivity and non-linear storytelling
- Integrating real-world elements into the narrative
Visual and Audio Design for MR
- Creating visually appealing and convincing Mixed Reality environments
- Spatial audio and its impact on immersion
- Leveraging 3D assets and animations
Introduction to Mixed Reality Development
- Basics of Unity3D or other Mixed Reality development platforms
- Setting up development environment and tools
Building MR User Interfaces
- Creating intuitive and responsive user interfaces in Mixed Reality
- Implementing gesture controls and voice interactions
- Best practices for UI in Mixed Reality applications
Implementing Mixed Reality Interactions
- Physics-based interactions
- Object manipulation in Mixed Reality environments
- Collision detection and spatial mapping
Testing and Debugging MR Applications
- Testing on different Mixed Reality devices
- Identifying and fixing common Mixed Reality bugs
- Performance optimization techniques
Deployment and Distribution
- Preparing applications for release
- Submitting applications to app stores (e.g., Microsoft Store, Oculus Store)
- Managing updates and user feedback
Ethical and Privacy Considerations
- Ethical considerations in Mixed Reality entertainment
- Privacy and data protection in Mixed Reality applications
- Guidelines and compliance in mixed reality development
Per Participant Fee: Per Participant Fee: Rs. 25,370/- (Rs. 13,180/- * 2 Installments)
Program fee can be paid to/transferred to Bank of Ceylon in favor of the SLIIT current A/C 0072821605 and the receipt should be emailed to pdpcontact@sliit.lk before the commencement of the Program.
Following are the required Payment Details:
- Name of the Bank – Bank of Ceylon
- Name of the Account – Sri Lanka Institute of Information Technology
- Account Number - 0072821605
- Branch – Kollupitiya
- Branch Code - 034
Please include your Full Name, Home Address, NIC Number, Mobile Number, Email Address and Minimum Qualification when emailing the payment receipt.
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Refund Policy
- The students who request for Refunds are strictly advised to Email the requirement to pdpcontact@sliit.lk
- Only those who have made the full class fees are entitled to apply for a refund. The class fee paid as an installment will not be refunded
- Applicants who have not followed the course for more than one week will be entitled to a refund of 90% of the payment provided
- Applicants who have followed the course for less than one month will be entitled to a refund of 50% of the payment provided
- No refund will be provided after a period of one month
- The course fee is not transferable under any circumstance